Floor Generator Review: Pros and Cons of the Plugin for 3ds Max
now that we have a repeating texture, we can add a few details for a more realistic floor. to add a pattern, we will add a texture, a mask and a bump. the texture will be a grout pattern and the mask is a simple black rectangle. the bump will be a grey grout rectangle. for the mask and bump, use the same grout texture as the texture. to make the grout pattern, add a new transform operator and wire it to the generators start input. in the properties, select the transform tab and add a new transform node. set the position to 0.03,0.0,0.4 and the scale to 0.04. turn on random scale and randomize scale. randomize the scale and rotation. add a new transform operator and wire it to the generators start input.0 and the scale to 0.2. add a new object and add a new sequence operator to the output. wire it to the generators input and select random scale. in the sequence colorizer, set randomize sequence to 4 and randomize scale to 0.01. select the generators input and add a new sequence operator. select randomize scale and turn on randomize sequence. select the generators input and add a new sequence colorizer. set randomize sequence to 4 and randomize scale to 0. in the colorizer, set randomize scale to 0.
Floor Generator 3ds Max 18
this is a quick way to make a shelf in a model. to make this a shelf in the model, add a curve object and a plane object. use the curves chain of segments and the planes face input to create the shelf. you can now use the generators to add structure or further detail.
it can be difficult to make smooth transitions between surfaces. using the generic modifier, it is easy to create a repeating surface pattern. to create a surface pattern, create a pattern object and attach it to a curve object and set the anchor value to divisions and the divisions value to 2. you can then use the generators to add structure and detail.