top of page

Dirt in a Skirt Group

Public·13 members

Robloxian 2.0 Rig: A Versatile and Easy-to-Use Model


How to Download and Use the Robloxian 2.0 Rig in Blender




If you are a GFX artist who wants to create stunning images and animations of Roblox characters, you might want to try out the Robloxian 2.0 rig. This is a free and easy-to-use rig that allows you to transform your blocky Roblox avatar into a smooth and realistic human figure. In this article, we will show you how to download and use the Robloxian 2.0 rig in Blender, a popular 3D modeling and animation software.


Step 1: Download the rig file from the link provided




The first thing you need to do is to download the rig file from the link provided by Matt RBX, the creator of the rig. You can find the link in his YouTube video description . The download link will take you to a Mediafire page where you can download a zip file named RobloxRig_RBX2.0.zip. Save it to your computer and extract it using a program like WinRAR or 7-Zip.




robloxian 2.0 rig download



Step 2: Open the Faceless rig file in Blender




Once you have extracted the zip file, you will see a folder named RobloxRig_RBX2.0. Inside this folder, there are two subfolders: Rig and Textures. The Rig folder contains two Blender files: Default.blend and Faceless.blend. The Default file has a face on the rig, which you will probably not need most of the time. The Faceless file has no face on the rig, which is more suitable for importing your own character's face texture. We recommend using the Faceless file for this tutorial.


To open the Faceless file in Blender, you need to have Blender installed on your computer. You can download Blender for free from . Make sure you have Blender version 2.83 or higher, as this is what Matt RBX used to create the rig. Once you have Blender installed, launch it and go to File > Open. Navigate to the Rig folder inside the RobloxRig_RBX2.0 folder and select Faceless.blend. Click Open Blender File.


Step 3: Import your character's textures and apply them to the rig




Now that you have opened the Faceless file in Blender, you will see a lot of black lines on your screen. These are the bones and controls that you will use to pose the rig later. But first, you need to import your character's textures and apply them to the rig. To do this, you need to have the following files ready: - A PNG file of your character's face texture. You can get this by going to the Roblox website and downloading your character's image from the Avatar page. You can also use a tool like to download any pants texture from the Roblox catalog. Make sure the file name is Pants.png and the image size is 585x559 pixels. Once you have these files ready, you need to copy them to the Textures folder inside the RobloxRig_RBX2.0 folder. Then, go back to Blender and switch to the Shading workspace at the top of the screen. You will see a node editor on the right side of the screen, where you can edit the materials of the rig. To apply your character's textures to the rig, you need to do the following steps: - Select the rig by right-clicking on it. - In the node editor, click on the Material dropdown menu and select Body. - In the Body material, locate the Image Texture node that says Faceless.png. Click on the Open button and navigate to the Textures folder. Select Face.png and click Open Image. - Repeat this process for the Shirt and Pants materials, selecting Shirt.png and Pants.png respectively. - You should now see your character's textures applied to the rig. You can adjust the color and brightness of the textures using the RGB Curves nodes in each material. Step 4: Pose the rig using the black lines and bones




Now that you have applied your character's textures to the rig, you can start posing it using the black lines and bones that you see on your screen. These are called IK controls and drivers, which allow you to move and rotate different parts of the rig easily. To pose the rig, you need to switch to the Layout workspace at the top of the screen. You will see a 3D viewport on the left side of the screen, where you can view and manipulate the rig. You will also see a Properties panel on the right side of the screen, where you can adjust various settings of the rig. To pose the rig, you need to do the following steps: - Select the rig by right-clicking on it. - Press Tab to enter Pose Mode, where you can move and rotate the bones of the rig. - To move a bone, press G and drag your mouse. To rotate a bone, press R and drag your mouse. You can also use the X, Y, and Z keys to constrain the movement or rotation to a specific axis. - To select a different bone, right-click on it. You can also use the Outliner panel on the top right corner of the screen to select bones by name. - To select multiple bones, hold Shift and right-click on them. You can also use the Box Select tool (B) or the Lasso Select tool (Ctrl + Left Mouse Button) to select bones by drawing a shape around them. - To deselect all bones, press A. - To reset the pose of a bone or a group of bones, press Alt + G or Alt + R. - To save your pose as a keyframe, press I and choose a keying set from the menu. You can also use the Timeline panel at the bottom of the screen to add and edit keyframes. - To play your animation, press Spacebar or click on the Play button in the Timeline panel. You can use the black lines that are attached to some of the bones to control the position and orientation of certain parts of the rig. For example, you can use the black line on the head to move and tilt the head. You can also use the black lines on the hands and feet to move and rotate them. These black lines are called IK controls, which stand for inverse kinematics. They allow you to manipulate the end of a chain of bones without affecting the rest of the chain. You can also use some of the bones that are not attached to any part of the rig to control other aspects of the rig. For example, you can use the bone named Face Control to change the expression of the face. You can do this by moving or rotating this bone in different directions. You can also use this bone to adjust the size and shape of the eyes, nose, mouth, and ears. You can do this by using the Properties panel on the right side of the screen to change the values of the drivers that are linked to this bone. You can see the names and values of the drivers in the Drivers tab of the Properties panel. You can also use other bones like Hair Control, Hat Control, and Accessory Control to change the appearance of the hair, hat, and accessory of the rig. You can do this by moving or rotating these bones, or by using the Properties panel to change the values of the drivers. Step 5: Render your image or animation using Cycles




Once you are happy with your pose or animation, you can render your image or animation using Cycles, a powerful rendering engine that is built into Blender. Cycles can produce realistic and high-quality images and animations with realistic lighting and shadows. To render your image or animation using Cycles, you need to do the following steps:


- Switch to the Render workspace at the top of the screen. You will see a Render panel on the right side of the screen, where you can adjust various settings for rendering. - In the Render panel, click on the Render Engine dropdown menu and select Cycles. This will enable Cycles as your rendering engine. - In the Render panel, click on the Output Properties tab. Here you can set the resolution, format, and file name of your image or animation. For example, you can set the resolution to 1920x1080 pixels, the format to PNG, and the file name to Robloxian.png. - In the Render panel, click on the View Layer Properties tab. Here you can set the sampling, denoising, and compositing options for your image or animation. For example, you can set the sampling to 128 samples, enable denoising to reduce noise, and enable compositing to add some effects like bloom and glare. - In the Render panel, click on the Render button to render your image or animation. You can also press F12 to render your image or animation. You will see a progress bar at the top of the screen showing how much time is left for rendering. - When the rendering is done, you will see your image or animation in a new window. You can save your image or animation by going to Image > Save As or Animation > Save As in this window. You can also view your image or animation in a video player or an image viewer. Features of the Robloxian 2.0 Rig




The Robloxian 2.0 rig is a great tool for GFX artists who want to create realistic and expressive images and animations of Roblox characters. The rig has many features that make it stand out from other rigs, such as:


- Smooth and realistic body shape and proportions: The rig has a smooth and realistic body shape and proportions that match those of a real human being. The rig also has a detailed mesh with smooth shading and subdivision surface modifiers that make it look more natural and less polygonal. - Customizable face, hair, clothing, and accessories: The rig has a customizable face, hair, clothing, and accessories that allow you to create any character you want. You can import your own textures for the face, hair, shirt, and pants of the rig, as well as change the color and brightness of them. You can also add a hat and an accessory to the rig, such as a cap, a backpack, or a sword. You can adjust the position, rotation, and scale of these items using the bones and drivers that are provided. - Easy to use and pose with IK controls and drivers: The rig has easy to use and pose with IK controls and drivers that allow you to move and rotate different parts of the rig with ease. You can use the black lines that are attached to some of the bones to control the position and orientation of the head, hands, and feet. You can also use some of the bones that are not attached to any part of the rig to control other aspects of the rig, such as the expression, size,


About

Welcome to the group! You can connect with other members, ge...
bottom of page